Valkyrie’s Warframe Asset/Character Shader for Blender
$27+
$27+
https://schema.org/InStock
usd
Valkyrie9001
Using this Shader, you can quickly put together a variety of characters, enemies, objects, props, vehicles, and other assets from Warframe (or any game that uses similar methods of texturing) by simply opening the textures and adjusting the necessary sliders. Customize the color, metalness, roughness, and transmission of each appropriately masked area, up to 4 different color slots, plus one for Fill and another 2 (1) for emissives. Now features curvature mapping for compatible assets.
PayPal payments are no longer accepted: PayPal last took a 90% cut of the funds from a transaction for a payout through their "service."
13 sales
A fully-featured Node Shader in Blender for compositing characters, objects, and other assets from Warframe together.
Comprehensive Baking
Bake the combined result of any type of texture or texture map you need and then export it to your preferred 3D program such as SFM or Unity.
Curvature Mapping
Create a variety of effects at varying intensities across the pits and peaks of your character or object using the new Curvature Mapping settings. Amalgamation, blood, dirt, dust, illusory effects, oil, etc.
Materials
Overlay a whole new set of finer, more detailed textures over your character or object to achieve a higher level of detail and continue to customize its/their appearance. Gold, granite, marble, patterned steel, plastic, rubber, rust, sand, and whatever else you might want someone or something to be made of. The only limit is your textures folder.
Pack Map Optimization
Save yourself the headache of "unpacking" or separating channel-packed textures/pack maps and/or merging the symmetrical UV's of your asset onto one non-repeating island. Simply open the Node Group, open your image, and voilà. Append the Material again as soon as work on the next Object or set of Objects begins.
Total Customization
Tweak each individual ID of your tint map or vertex colors to your liking. Color, metalness, roughness, transmission. Override the original textures for a clean look or open your own textures underneath the masks to create your own look.
Universal
Whether what you're working on uses the original method of texture mapping using the 6 basic texture maps or utilizes any kind of channel-packing instead, or is a static world prop for example that uses multiple Pack Maps and may also need to be ID mapped via Vertex Colors because it doesn't use image texture-based tint mapping, this Shader will have you covered at the flick of a slider.
Size
11.4 MB
Add to wishlist
30-day money back guarantee
Ratings
2
5
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%